Professional Lighting Control Console App
S K FilmsFixed
₹40,000 - ₹50,000
Earning Potential
₹50,000
Fixed
₹40,000 - ₹50,000
Earning Potential
₹50,000
Job highlights
26 applicants
Job Description
Project Title: Development of a Professional Lighting Console Application for iPad and Android Tablets
Project Type: Custom Software Development
Platform: iPadOS and Android
Target Users: Professional lighting operators, film production crews, cinematographers, lighting technicians, and event production professionals.
1. Project Overview
We are looking for an experienced software development agency or technical team to develop a professional tablet-based lighting control application inspired by modern lighting consoles such as Blackout Lighting Console.
The application will be used for professional film shoots, television productions, commercials, and live lighting environments.
The software must provide real-time control of DMX lighting fixtures through Art-Net and sACN network protocols, with an intuitive touchscreen interface optimized for iPad and Android tablets.
The project will initially target four DMX universes, with an architecture that can be expanded in future releases.
2. Required Development Team
A. Cross-Platform Mobile Application Developer
Required experience: Flutter, React Native, or another suitable cross-platform framework.
Responsibilities:
Develop applications for iPadOS and Android tablets.
Design a professional, responsive lighting-console interface.
Implement touch-based faders, encoders, color pickers, fixture selection, layouts, and playback controls.
Ensure smooth interaction and low-latency control.
Support landscape layouts and different tablet screen sizes.
The agency must recommend the most suitable technology based on real-time performance and hardware integration requirements.
B. Real-Time Networking and DMX Protocol Developer
Required experience: UDP networking, Art-Net, sACN/E1.31, DMX512, network diagnostics, and real-time data processing.
Responsibilities:
Implement Art-Net and sACN output.
Support four DMX universes in the initial release.
Implement universe mapping, output monitoring, and network configuration.
Optimize continuous DMX data transmission.
Handle Wi-Fi and Ethernet connectivity, disconnections, and recovery.
Test interoperability with third-party Art-Net nodes and sACN-compatible hardware.
Experience with professional lighting-control systems is highly preferred.
C. Lighting Control Engine / Software Architect
Required experience: Real-time systems, control engines, data architecture, and performance optimization.
Responsibilities:
Design the core lighting-control engine.
Implement fixture attributes, parameter merging, presets, cues, sequences, and playback.
Develop a reliable effects engine supporting chase, phase, spread, speed, direction, and color effects.
Separate the lighting engine from the user interface.
Design an extensible architecture for future features and additional universes.
Implement show-file saving, restoration, and recovery mechanisms.
D. Fixture Library and DMX Profile Developer
Required experience: DMX512, fixture personalities, channel mapping, and lighting fixture configuration.
Responsibilities:
Develop a fixture patching system.
Support custom fixture profile creation and editing.
Implement fixture modes, DMX addresses, channel offsets, coarse/fine parameters, and attribute mapping.
Support common attributes such as intensity, RGB/RGBW, CCT, HSI, pan, tilt, zoom, gobo, and other fixture-specific parameters.
Design an import/export system for fixture profiles.
Develop fixture groups, presets, and palette management.
E. Effects Engine and Pixel Mapping Developer
Required experience: Graphics programming, real-time animation, pixel mapping, and signal processing.
Responsibilities:
Develop intensity and color effects.
Implement phase, spread, speed, direction, and effect synchronization.
Build a visual pixel-mapping editor for LED fixtures and pixel-based installations.
Optimize effects processing for tablet hardware.
Support multiple simultaneous effects.
Provide the foundation for audio-reactive lighting effects.
Experience with GPU-accelerated graphics or Metal/Vulkan is an advantage where required.
F. Audio Processing Developer
Required experience: Real-time audio input, digital signal processing, FFT, and beat detection.
Responsibilities:
Implement audio input and analysis.
Develop beat detection and frequency-band analysis.
Map audio features to intensity, color, speed, and pixel effects.
Minimize audio-to-lighting latency.
Support appropriate microphone or external audio-input routes on iPadOS and Android.
This role may be combined with the effects-engine role if the candidate has the required expertise.
G. CRMX / Wireless Lighting Integration Specialist
Required experience: Wireless DMX, CRMX-compatible hardware, hardware APIs/SDKs, and wireless system integration.
Responsibilities:
Evaluate supported CRMX transmitter hardware and available integration interfaces.
Implement supported device discovery, status monitoring, and control.
Investigate linking and linking-key management where officially supported.
Document hardware compatibility and limitations.
Test the complete workflow using physical transmitter and receiver equipment.
The proposed solution must use officially supported interfaces and comply with the relevant manufacturer's licensing and integration requirements.
H. Quality Assurance and Hardware Testing Engineer
Required experience: Mobile application testing, network testing, protocol validation, and hardware-in-the-loop testing.
Responsibilities:
Test the application on real iPads and Android tablets.
Verify all four DMX universes and fixture parameter outputs.
Test Art-Net and sACN compatibility.
Test Wi-Fi interference, packet loss, disconnections, and recovery.
Validate cue timing, effect performance, and show-file integrity.
Conduct long-duration stability tests.
Prepare test reports and document known limitations.
3. Core Features Required
The application should include:
Art-Net and sACN output.
Four-universe DMX control.
Fixture patching and custom fixture profiles.
Real-time intensity, color, CCT, and fixture attribute control.
Groups, presets, palettes, and layouts.
Cue lists, sequences, playback faders, and macros.
Effects engine with chase, phase, spread, and color effects.
Pixel mapping and LED fixture control.
Audio-reactive effects and beat synchronization.
Show saving, backup, restore, and recovery.
Network diagnostics and output monitoring.
Supported CRMX hardware integration.
Emergency blackout and defined output-failure behavior.
A scalable architecture for future features and additional universes.
4. Technical and Performance Requirements
Native-quality tablet interface for iPadOS and Android.
Reliable real-time lighting output independent of UI rendering.
Modular architecture with clear separation between interface, control engine, effects engine, and network protocols.
Documented and testable Art-Net and sACN implementations.
Secure and reliable project-file storage.
Support for offline operation without mandatory cloud connectivity.
Automated testing and hardware-in-the-loop testing.
Source code, build instructions, technical documentation, and test reports must be delivered.
The agency must propose measurable performance targets for output timing, interaction latency, recovery behavior, and long-duration operation before development begins.
5. Required Agency Experience
The agency should provide:
Previous iPadOS and Android application projects.
Experience with real-time networking and UDP.
Examples of Art-Net, sACN, DMX, MIDI, audio processing, or hardware-integration projects.
A proposed technical architecture.
A project timeline with milestone-based deliverables.
A detailed cost estimate.
A testing strategy using physical lighting hardware.
Experience with professional lighting consoles is a significant advantage.
6. Project Deliverables
The selected agency must deliver:
Complete source code and repository access.
iPadOS and Android application builds.
DMX/Art-Net/sACN engine and related modules.
Fixture patching and effects systems.
Project files and fixture profile formats.
Automated test suites and test reports.
Technical architecture and API documentation.
Build, deployment, and maintenance documentation.
A list of third-party libraries, licences, and recurring costs.
Bug fixes for the agreed acceptance period.
All intellectual property, source code ownership, and third-party licensing terms must be explicitly defined in the development agreement.
7. Suggested Development Milestones
Milestone 1: Requirements, architecture, and working Art-Net prototype.
Milestone 2: Four-universe output, fixture patching, and live control.
Milestone 3: Groups, presets, cues, sequences, and playback.
Milestone 4: Effects engine and pixel mapping.
Milestone 5: Audio-reactive features and CRMX hardware integration.
Milestone 6: iPad and Android compatibility testing, performance optimization, documentation, and release preparation.
Payment should be tied to milestone acceptance rather than only calendar dates.
8. Proposal Submission Requirements
Interested agencies should submit:
Company profile and relevant project portfolio.
Proposed team structure and individual responsibilities.
Recommended development technology and architecture.
Itemized development cost.
Estimated timeline for each milestone.
Hardware and software requirements.
Testing and quality-assurance plan.
Source-code ownership and post-delivery support terms.
Proposed warranty and maintenance charges.
Assumptions, exclusions, technical risks, and dependencies.
Important: We are looking for a long-term technical partner capable of delivering a reliable, professional lighting-control product, not just a basic tablet application.
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